DZMASTERby SYNTHLUCIDA

One-click mastering — right in your browser

Upload a WAV, pick a target platform, and DZMASTER tunes loudness and peaks in seconds so your track plays clean and consistent on Spotify, YouTube and everyday players.

🔒 Your file never leaves your device ⚡ Processed in your browser 🆓 Free, no sign-up
📖 How to prepare a track and what mastering can (and can't) do — a guide

1. How to prepare a track before mastering

  • Export from your DAW as WAV at the same sample rate as your project (44.1 or 48 kHz), ideally 24-bit — unnecessary resampling or exporting to MP3 before mastering just throws away information you can't get back.
  • Leave headroom on the master bus: mix peaks should sit around −6 to −3 dBFS, not slammed up to 0 dB. If you have a limiter or maximizer on the master, turn it off (or back it off a lot) before exporting — mastering needs room to actually do something.
  • Check for, and trim, any silence at the start/end — or leave that to the "Trim silence" option in Advanced settings.
  • Mastering fine-tunes loudness and dynamics, but it won't fix a bad mix. Instrument clashes, an overpowering bass, a vocal sitting too quiet — sort those out back in the mix, not through mastering.

2. What mastering can and can't do (no sugarcoating)

Can do: bring the loudness to the right target for a given platform, gently even out dynamics, protect the track from clipping on playback and after MP3/AAC encoding, and add a touch of tonal polish or warmth.

Can't do: fix an out-of-tune instrument, a poorly recorded vocal, an unbalanced mix, harsh sibilance, room rumble, or recording noise. Those belong in recording and mixing — mastering is the last bit of polish on top, not a rescue.

Honestly: mastering is maybe 5-10% of how a track ends up sounding. A good mix does most of the work. If a track doesn't sound good before mastering, it won't sound good after it either — just louder.

3. How to pick a preset

Smart Auto is a sensible default if you're not sure — it derives a target loudness from your track's crest factor (peak-to-RMS ratio), so a dynamic acoustic track gets treated differently from a dense electronic mix.

There's no point chasing the highest possible loudness for its own sake. Spotify, YouTube, and most other platforms renormalize your track to their own target anyway — extra loudness on top just eats into dynamics and makes the track sound tired, without it ending up any louder in the player.

4. Common mistakes

  • Mastering from an MP3/AAC file instead of WAV — the compressed format has already thrown information away for good, and mastering can't bring it back.
  • Mastering "on top of" mastering — running an already-mastered file through mastering again and again. Each pass adds a bit of distortion and eats into dynamics.
  • A master bus already slammed loud before mastering — a limiter or maximizer left on the final mix only leaves mastering with whatever headroom is left over.
  • Trusting the numbers (LUFS, true peak) blindly without listening — they're useful tools, not a substitute for your ears.

5. After mastering

  • Use the Original / Mastered toggle and listen at matched loudness — a louder version will almost always sound "better" even when it objectively isn't. DZMASTER doesn't loudness-match the two versions for you in the player, so keep that in mind while listening.
  • If the track is also headed somewhere it'll play in mono (older radios, some clubs), check mono compatibility — or just turn on "Mono bass" in Advanced settings.
  • Before you sign off on the final track, listen to it on more than one device — headphones, a phone speaker, a car. What sounds great on studio monitors doesn't always hold up everywhere.

Step 1

Upload a WAV file

Drop your .wav file here
or click to choose a file · max 600 MB
The entire mastering chain (analysis, EQ, compressor, limiter) runs locally in your browser via JavaScript. Your track never leaves your device and never touches a server.

Step 2

Choose a preset

Output:
⚙️ Advanced settings (optional)
Tonal EQ
0 dB
0 dB
0 dB
Dynamics
A gentler result on dense mixes — a loud bass hit no longer drags the highs down with it.
Stereo width
100%
0% = mono, 100% = original, 200% = maximum width. Has no effect on mono files.
Safer playback on mono systems and vinyl, highs stay stereo.
Saturation / warmth
0%
0% = unchanged, higher values add gentle harmonic coloration.

Step 3

Process and download

Upload a WAV file to get started.
Loudness (LUFS)
Peak (True Peak)
Gain applied
Preset
Before
After
Listen to:
Download mastered WAV
Technical processing details
A tip from SYNTHLUCIDA
RELAXPLAYER — a music player for calm and focus
Once your track is mastered, give it a spin (or play anything else) on RELAXPLAYER — another tool from the SYNTHLUCIDA family.
Try RELAXPLAYER →

How it works

What DZMASTER does to your track

1. Analysis
Measures integrated loudness (LUFS per ITU‑R BS.1770), peak level and dynamic range.
2. Cleanup & gentle glue compression
Removes DC offset and inaudible sub-20Hz rumble, then a gentle glue compressor (single-band by default) slightly evens out dynamics.
3. Loudness matching
The track is turned up or down to hit the exact target loudness of the chosen preset.
4. Safe limiting
A look-ahead limiter guarantees peaks never exceed the chosen preset's safe ceiling (−1 dBTP for most presets, −1.5 dBTP for Vinyl, and −3 dBTP for Podcast/Audiobook) — preventing clipping during streaming playback or lossy (MP3/AAC) encoding.
5. Export
The result is packaged into a downloadable WAV file right in your browser. Nothing is ever uploaded or stored.
6. Optional advanced features
Advanced settings also let you turn on: 3-band EQ (bass/mid/treble), stereo width, multiband compression (bass, mid and treble compressed separately, so a loud bass hit no longer drags the highs down with it), mono bass below a chosen frequency (safer playback on mono systems and vinyl), gentle saturation for harmonic coloration, and trimming silence from the start/end with a gentle fade. All are off by default (or neutral) and have no effect on the result unless you turn them on. (16-bit exports also get gentle dithering automatically, reducing audible rounding distortion.)